4/24/2024 0 Comments Hellboy 2 toothfairiesAlso, the robots have the ability to rebuild themselves. "Every time a robot took a step, each plate of armor, rib, joint, etc., needed to jiggle at a particular frequency to indicate the weight hit. needed to be hand animated, and there were hundreds of moving parts," Butler says. The robots also proved difficult to animate. The team describes them as beautiful Swiss timepieces that had to emote anger, vengeance and pathos. The members of the Golden Army turned out to be the most complex build and rig, due to the sheer amount of parts, and their complex and intricate nature. This jacket of vines helped give it scale." The other major evolution that we did to the creatures was the addition of the 'pimp coat' onto the Elemental, the giant monster that appears during the climax. "So, the legs changed length and this drove how big the practical steps were built on the Golden Army chamber. "During the built process, we changed the gait of the soldiers walk cycles to enable the Golden soldiers to feel heavier," Garrard remarks. However, the Golden Army soldiers started off as a rough drawing and were developed at Double Negative by Graham Jack and Jay Davis and their Golden Army crew. Most of the creatures were built based on scale maquettes designed at Spectral Motion and Solution studios. The first team was led by Digital Effects Supervisor Andrew Chapman, VFX Producer Andy Taylor and VFX Coordinator Antonella Ferrari - and the second one by Digital Effects Supervisors Adrian De Wet & Justin Martin, VFX Producer Moriah Sparks and VFX Coordinator Karen Clarke. Both team had their own production and supervision teams, whilst still being part of the team led by myself, Eamonn Butler and overall VFX Supervisor Mike Wassel." Also, we took the decision to split the job internally into two parts. This enabled us to stretch the incredibly tight budget as much as possible, and still maintain the high quality demanded by Guillermo. We assigned shots to Cube Effects in Hungary, and to The Senate, LipSync and Baseblack in London. "Because of the size and scale of the project from the outset and intrinsic to our plan was Universal and Guillermo allowing us to sub-contract a certain amount of the work. Although feedback wasn't as instantaneous as it would become in post, this was key as we ended up providing CG animation for over 500 shots. "Due to the long length of the shoot, it was agreed to turnover certain sequences whilst the film was still shooting principle photography. "By starting immediately, we were able to keep the crew smaller and more manageable, so more focused and highly skilled in their crafts," Senior Visual Effects Producer Steve Garrard notes. The modeling and rigging teams started work as soon as the project was awarded in February 2007. This was particularly useful for the Tooth Fairies sequences." It could be switched back to an animatable rig at any point, allowing the animators to have a large number of characters in the shot at any one time without suffering too much slowdown. "The animator would select a rigged character and cache it out to geometry. "We developed some new tools to help with shots involving large numbers of characters, working on the principle of caching," explains Animation Supervisor Eamonn Butler. NaturalMotion endorphin was used a little in the Golden Army sequences. "We had to form a complete character pipeline that would handle the vast array of different creatures we were animating, as well as a very high volume of creatures within a single scene, up to about 5,000 Tooth Fairies in some shots."ĭouble Negative's pipeline was modeled in Maya, ZBrush and XSI rigging and lighting were done in Maya effects work were done in both Maya and Houdini rendering was done in RenderMan through a proprietary Maya-RenderMan tool called Rex and compositing was done in Shake.Īnimators used Maya as the primary animation software. "The real challenge here was to gather all the different pieces of a creature pipeline developed on other shows," says co-CG Supervisor Andrew Chapman. The facility had just delivered Grawp for Harry Potter & the Order of the Phoenix, as well as the saber toothed tiger and the terror birds for 10,000 BC, so lessons learnt from these prior projects were incorporated into the nascent creature pipeline. The movie was the largest character animation project ever undertaken by lead vfx vendor Double Negative. The sequel has Hellboy (Ron Perlman) and his team of misfits confronting a horde of mythical creatures who rebel against humanity. Hellboy II: The Golden Army (opening today from Universal) definitely plays in a much higher league than 2004's Hellboy. Dozens of new creatures, hundreds of character animation shots, some of the weirdest characters ever put on screen.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |