Let me know if you have any questions or comments. I wouldn't say it's realistic, but the amount of cars slamming on their brakes for seemingly no reason and pedestrians randomly walking out into the streets will certainly teach you to be a defensive driver. On that front, it does a fairly good job. ConclusionĬity Car Driving focuses on learning the rules of the road more than delivering a thrilling driving experience. Thankfully the precise value isn't important, anything in that range will work just fine. Unfortunately, there are no numbers in the interface, so I have included a screenshot so you can see the actual value. In Settings > Controls > Advanced Settings > Feedback: Settingįorce Feedback Scale controls the strength of the centering force and vibrations. The default creates a non-linear steering, which is extremely unrealistic. Steering Linearity needs to be manually lowered to zero. Steering Deadzone should always be set to zero. It is only useful for cheap wheels with very limited rotation. Steering Sensitivity has no effect on these wheels. In Settings > Controls > Advanced Settings > Vehicle Control: SettingĪccelerator and Brake Linearity can be raised to about 30% to feel more natural, but this is personal preference. It also has non-linear Steering Linearity and a small Steering Deadzone, which need to be fixed. You will have to manually bind the pedals for a normal set. For the TMX, the pedals are bound for an inverted set of pedals, so the Clutch is the Accelerator and vice versa. City Car Driving Settings In Settings > Controls > Basic Settings: Setting For an in-depth look as to why, see my BOOST Force Feedback Analysis. You can adjust this to your personal preference, but it needs to be kept quite low.īOOST should always be turned off. Unfortunately, there is no in-game way to adjust this, so it must be done in the Thrustmaster Control Panel. As a general rule, I leave it at 100% since there are some games that require it.ĭamper controls the weight of the wheel. Spring is not used by City Car Driving, so can be set to any value without issue. Unlike most games, you need to adjust the Damper value in the Thrustmaster Control Panel to control the weight of the wheel, as there is no in-game setting for this.ĭon't forget to return the Damper value to 100% when loading a different game. Unfortunately, the in-game steering animation is always locked to a 1080° rotation, so it won't line up perfectly with the TMX. Jump To: Thrustmaster Settings | City Car Driving SettingsĬity Car Driving uses the steering angle that is set in the Thrustmaster Control Panel. In this guide, I will show the settings I use to get the wheel feeling as good as it can. Thankfully, it is very easy to fix all of this. For the TMX, the pedal bindings are inverted, so Clutch is Gas and vice versa. They both have non-linear steering applied, which makes turning the car feel nothing like a real car. Unfortunately, the presets for the Thrustmaster TMX and T150 have some strange issues. It's mostly a centering force and some vibrations if you hit a curb or go onto the grass. As such, the force feedback is incredibly basic. Focused entirely on teaching safe driving techniques, you are never going to be pushing the car to the limits of grip. Best City Car Driving Settings for Thrustmaster TMX / T150 Janu| Filed under: ThrustmasterĬity Car Driving is a completely different kind of driving game than a typical racing game.
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